Gameplay Programmer | Tools Programmer | Multiplayer Game
Tiyanon Sahasukee
Gameplay Programmer focused on scalable gameplay systems, competitive-level input feel, and production-ready architecture. I build systems that are responsive for players, maintainable for teams, and ready to grow with the project.
About Me
Building gameplay that feels sharp while staying scalable under production pressure
My work is centered around gameplay systems that are clean at the code level and satisfying at the player level. I design systems with long-term scalability in mind, from item architecture and controller behavior to maintainable gameplay loops that can evolve with production needs.
I care deeply about game feel and measurable player experience. That includes improving input precision, controller responsiveness, and UI usability while keeping the underlying architecture readable, testable, and easy for teams to extend.
Proudest Projects
The three projects I am most proud to showcase
More Projects
Other work, systems, and production experience
Skills
Hard skills and soft skills I bring into game production
Hard Skills
Soft Skills
Contact
Let's build games that feel solid, smart, and memorable
You can reach me directly for game development roles, Unity projects, multiplayer features, or VR/AR work.